Philosopher's Way Logistics
Race check in will be at Fleet Feet Carrboro between 3pm and 6:00pm on Friday, May 7th or you can check in at the race site from 6:45 am to 7:45 am on race day.
Race Day Logistics
Parking is limited - Carpool or ride your bike. Parking attendants will be on hand to direct you to parking You may have to walk one-half mile to the race start depending on what time you arrive. Please figure this into your timing to be at the race meeting (more below) and race starting times.
NO PARKING ON THE SIDES OF THE GRAVEL ROAD IS ALLOWED - don't even think about it.
Port-O-Loos - there will be three portos near the Start.
15K - 8:00 Sharp
7K - 8:20 Sharp
RACE FINISH - you will cross the finish line and a volunteer will tear your bib sheet. This is how we keep track of your finish. Do not pass someone after you've passed the finish line, unless you require medical attention.
RACE MEETING - a mandatory race meeting will begin at 7:45 a.m. This meeting is for runners of both events. There will NOT be a separate 7K meeting. So, 7K runners will have a little extra time to psyche up, revisit the portos, or contemplate whether a lone runner who falls in the forest actually makes a sound.
Trail running is wonderful because you get to see and experience things you might normally miss or opt out of. As such, it's an exciting opportunity for personal growth.
In the event of thunder and lightening the race will be delayed in 20 minute increments after the last sounding of thunder. If a thunderstorm hits during the race, keep your head and follow the common sense strategies you learned in Kindergarten.
Snakes, turtles, insects and unicorns. Yes, there are snakes out there. If you see one, which is unlikely, admire its beauty and keep moving. If it lifts its head and coils that means it's unhappy to see you and may strike. If it's coppery with a triangular head, it's probably a copperhead. Please resist your impulse to pick it up and examine it more closely.
Turtles are quite abundant in the forest, and they love to hunt for worms in the middle of the trail after it rains. If you see one, holler "turtle!" This will alert the runners behind you and then there will be less chance of someone stepping on the reptile and turning an ankle. If you do turn your ankle, keep running (unless the bone's sticking out).
There may be some low-hanging branches (it's a forest, after all). If you need to duck, holler "head!" which will alert the runners behind you to do the same.
PASSING ON SINGLE-TRACK TRAILS
It is very likely that you will encounter all sorts of creatures on the trail, namely, other runners. Parts of the race will be like a train. You will be in a line and your pace may depend on the pace of those around you, until you pass or are passed. Pass on the left and do not jeopardize the runner you are passing. An "on your left" whisper is enough to alert a runner that you're coming by. The universal rule of passing on single-track is to be considerate while passing and to be gracious while being passed.
Also, the course will be open to others who enjoy the forest. You may encounter bicyclists, walkers or a caravan of camels. Be happy when you see others enjoying the forest and say, "Hi there, friend!"
NO HEADPHONES OR iPods
Some trail races allow the use of music players on the trail. These races are usually much longer and runners are spread out along the course, enabling more "me" time.
No iPods, music players, or headphones allowed on this course. This is for the safety of all the runners. Please feel free to run the trails on your own with your music device, but not during the race.
Puddles, Mud, Rocks
Philosopher's Way Trail Runs are technical with some tight twists and turns. If the trail has mud or a puddle, run through it. This keeps the trail from being pushed out onto the forest floor.
Sustainable trails are built to prevent this widening, and although the tendencvy when encountering mud or water is to go around it, go straight through it...flow where the water flows. You might get muddy, you might get wet, that's ok - it builds character.
Spectator's are certainly welcome to enjoy the race vibe! Bring a friend or two or four! Here's a map that shows where spectators can view the runners in the woods from a very accessible gravel fire road.
AID STATIONS - 15K runners will have aid stations at ~ mile 1.7, 4, 6.3, 7.5. 7K runners will have an aid station at ~mile 1.7 and the finish.
Mile Markers - No, but there will be course monitors and aid station volunteers who can tell you where you are.
Awards and Post Run Hanging Out
Bring a chair, blanket, whatever. At this time there are no picnic tables or chairs in the forest or near the finish. But feel free to enjoy a few tunes after the race and bask in the sun or pouring rain.
More updates will be posted at
Thanks for your support!
Squonk, Marmot, and the TrailHeads